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Audio Arpeg is an incredibly flexible Audio Arpeggiator Crack For Windows that allows you to create musical patterns that are still controlled by MIDI devices. You can control the tempo, volume, and pitch of each section of the pattern, as well as apply rhythmical changes. For example:
Mute X Mute X Volume Up
Mute X Mute X Volume Down
Mute X Mute X Un-Mute
Sound X Sound X Volume Up
Sound X Sound X Volume Down
… and so on, with a complete set of up to 20 patterns
You can even create different arpeggiators that follow the same format, only in different ways. You can create your own, or just use the 3 built-in patterns as well.
Like its MIDI counterpart, Audio Arpeg can synchronize to MIDI, which makes it a real time arpeggiator. The realtime version works at a maximum tempo of 99 BPM, with timing resolution of 16th notes.
Audio Arpeg works with any DirectX Audio plugin that supports the Timeline Manager, including EA-MT-DC, Paris, WaveLab and others.
Audio Arpeg Pro Features:
*Arpeggiator with 20 pre-built patterns
*Mutes each section separately, with controllable volumes for them all
*Slow rhythms (up to 2x the real-time tempo)
*Tempo sync is available to sync to MIDI notes
*Works with non-realtime applications
*Can use 16bit and 32bit sound buffers
*Create your own arpeggiator patterns via the user interface
*Works in stereo
*Create arpeggiators for monophonic and polyphonic streams
*Delay each pattern channel separately and in real time
Audio Arpeg has almost no limit on what you can do with it. Just open it up, mess around and make your own arpeggiator using the default patterns, or change things to make your own unique creation.
Ok, I admit it, I’m a fan of arpeggiators. They give you a quick and easy way to do some rhythmic effects that otherwise would just be too tedious to do otherwise. Unfortunately, keyboard manufacturers stopped putting them into their keyboards around the mid-80’s, and are only now re-discovering the joy and wonder that is arpeggiation. But what’s this got to do with DirectX? I mean, you can’t really use one of those arpegg
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Audio Arpeg supports stereo sounds:
Control the tempo of the arpeggiator:
Each sound delay is independently controlled.
Each channel can be delayed by as much as 1 second,
with the total delay being 1 second or less.
Each channel’s tempo can be set to be faster,
slower, or the same as that of the main arpeggiator.
Audio Arpeg supports 16-bit and 32-bit data types.
Programmable external sequencer:
The programmable external sequencer allows you
to create rhythmic patterns in 4 steps,
and set the note duration
Recording directly into the matrix:
You can record the output to a device, and use
the External sequencer to create the pattern.
The speed, pitch, and time signatures of the
pattern can be modified during recording.
Adjustable rhythmic speed.
You can adjust the speed, the MIDI note information,
and the time signatures of the pattern
without requiring key presses.
In the inverse recording mode, notes
are generated instead of being recorded.
You can create a rhythmic pattern,
and hear it played back by using the external sequencer.
Dynamically changes tempo:
You can change the tempo in real time when
the sound output or external sequencer is playing.
You can play back the sound output
through a separate monitor device,
and use the arpeggiator as if it were
a regular external sequencer.
You can generate sound tones and/or be
triggered directly from the arpeggiator when the
Arpeggiator is active.
You can re-record the output of the
arpeggiator and external sequencer, or
from the arpeggiator’s internal sound.
Control the arpeggiator using keyboard inputs:
Audio Arpeg supports MIDI Keyboard inputs.
Use your keyboard to control the arpeggiator,
perform preset patterns, and generate other patterns.
Now tell me, what do you think? Is this sounding familiar to you? Don’t worry, I won’t tell…
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Here are all the controls and settings you need to get maximum audio arpeggiation power from Audio Arpeg:
Realtime only? (check/uncheck)
Sound volume (gain control for directsound)
Tempo control (Interval)
Press the button for pause
Set the individual stages of the mute/unmute pattern
Mute On-time/Off-time for each stage
Mute Pattern Type (Mute-up/Mute-down)
Mute Pattern Width (mute on-time)
Concord Mode (try to keep the concordant parts of the sound together)
Digital audio plugins work the same way they always have, except for any type of timing control or digital effects. The only difference is that it has no analog outputs to speak of, so they can’t trigger any physical hardware. That said, they’re also infinitely easier to deal with, and nearly all programs these days support them; just click the preference for the plugin, and go to “Audio effect” to see the full feature set, including effects which are active and apply during playback. Then you can either enable them or disable them. Most have a bit of lag time during the playback (as you should expect, from playing back digital audio) but while this is happening, it’s a complete audio effect.
I use XTreme Maudlin’s plugin, Bluria, and it works very well with it. It can set channels to audio, play or not play them and set volume for the mute/unmute events. It can mute specific channels as well. Additionally, it can have the volume on any channel at any time, independent of the other channels.
You also have the option of using chord mode or concordance modes.
The only thing you can’t do is control the volume during the playbacks. This requires MIDI plugins which are harder to get now that MIDI plug-ins were recently discontinued. However, if you already have a volume control, you can force all channels to be at a certain volume at any time you want, whether it is during playback or not.
The key button is also a nice thing to have. It really gives you a nice 8-bar type pattern on a grid of 8 lines.
1. Field of the Invention
The present invention relates
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Memory: 3 GB RAM
Graphics: NVIDIA GeForce® 8800 GTX or AMD Radeon® 5670 or later
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Additional Notes: Mac OS X version 10.8 (Mountain Lion) or later
Connection: Broadband Internet connection
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